TheINQUIRER publishes daily news, reviews on the latest gadgets and devices, and INQdepth articles for tech buffs and hobbyists. Set in a fantastic 1930s world, “Impossible Creatures” is a 3-D, real-time strategy game by Relic Entertainment the creators of Homeworld, Dawn of War and Company. 8 femmes Créatures & créateurS Suite à un débat avec des commentateurs du site, je me colle à la critique politique d’un film de François Ozon. Once you accept that orcas are intelligent and emotionally complex creatures, it becomes impossible to shrug off the film's darker factoids as the cost of keeping. Hilton Grand Vacations at Tuscany Village. Close to Lake Buena Vista, Walt Disney World®, golf courses and world-class shopping, this resort is reminiscent of a. Nightmare Creatures Game Download . While there may not be much of a bandwagon left, it is nice to see a fresh game publisher for any system. The first game that they have released is Nightmare Creatures. This game is a conversion of the Play. Station game of the same title that was released over a year ago. This is the first of a number of PSX ports that we will see from Activision. Is this a bad thing? Depends on your point of view. Since the story of the game and the gameplay itself has not changed one bit from the Play. Station version, I will not spend hours re- writing this information but instead I will highlight the differences between the two versions of the game. So clickhere and read the Play. Station review to get the story and gameplay down and then come on back and I will tell you the differences. Gameplay. Before I even get into the game itself, I need to say thanks to both Activision and Nintendo for not screwing this game up by censoring it. There is nothing terribly bad about the game except for the violence and gore but it is about time Nintendo let a game come out that didn't involve a cute character of some sort. This is the type of game that the N6. I think that the older gamers out there will really appreciate the fact that the game received a Mature rating and earned every bit of it. There would have been a real problem if the game was called Nightmare Creatures and you were killing giant flowers or something instead of monsters (hey, I would not have put it past Nintendo). Okay, on with the game itself. One of the things that I said I really liked about the PSX version of the game was the cool monsters. As you can see by my above paragraph, all of these monsters were in this version of the game. There is no denying the fact that the developers have created a world full of creatures that would scare just about anyone. One of my complaints in my PSX review was the difficulty level of the game. I had a pretty difficult time playing through the game. Even on the easy setting, the game was still a chore. Activision must have heard the cries from the public on this because they have done a couple of things to make the game a little easier for those who want it. First off, the easy setting is actually quite a bit easier. I think that gamers that may not be quite as skilled should still find easy challenging yet not impossible. The second thing they have done to ease the difficulty is they have added an option to turn off the adrenaline meter if you choose. This option alone makes all of the difference in the world. You can now spend the time carefully inspecting every nook and cranny without worrying about your adrenaline meter running out on you. Another of my complaints was that the game had a tendency to be cheap and unfair at times. You could get behind a monster and hit away only to have it block every shot. This is something that the developers must think is realistic because it does the same thing in this version. I was really disappointed that it was not corrected. You be the judge: Do you think that it is realistic to be completely behind something, hitting and kicking only to have every blow blocked? How can something facing the other direction block your shots? I just don't get it. My last complaint with the PSX version was the camera control. It was very difficult at times to get a decent camera angle and there were other times (usually in the middle of a battle) that the automatic view was useless. The worst part is you have no manual control over the camera. You are stuck with the automatic angle that the game gives you. I though that since this was a major complaint with almost everyone on the PSX version that the developers would have spent some time trying to correct the problem. Unfortunately they did not and it is still a problem in this version. Graphics. Not bad yet not great. I think they did a great job with the graphics on the PSX version at the time it was released (over a year ago) but they look very similar on the N6. It is a year later and a more powerful system but the look is very similar. You will not suffer from some of the slow down issues that were in the PSX version and it does look like things may be a tiny amount more detailed but it is nothing that will blow you away. Either they did a great job and were way ahead of the times graphically with the PSX version or the N6. Bottom Line. This is basically the same game as the PSX version. If you already own it, there is really no reason to spend the money on this game. I did give it a higher score than the PSX version because I think that there is nothing else like this game on the N6. N6. 4 originality points. If you only have an N6. I suggest checking the game out. It does have some problems but if you can look past them, you should enjoy this game. Overview/Storyline. It is a foggy night on the streets of London. This is the world of Nightmare Creatures. It centers on the pursuit of one Adam Crowley, a demented scientist who plots to take control of the city of London by releasing a bizarre plague that causes the inhabitants to mutate into hideous monsters under his command. The player can choose to hunt this villain down as Father Ignatius Blackward, a religious man with hefty black boots and a staff, or as Nadia F., a fencer, gymnast, and Lara Croft wannabe (but with more clothing). Standing in their way are legions of beasts ranging from traditional werewolves and zombies, to weird giant octopi, and rats, culminating in gargoyles and hellhounds. When I first heard of Activision and Kalisto's Nightmare Creatures, I was intrigued by the idea of a gothic action adventure set in Victorian London. With the glut of 3. D games on the market seemingly more obsessed with the variety of weapons available to characters than story and mood, I thought this game could be something different. Unfortunately, a good concept does not always translate into a good game. After a thrilling start of creepy noises and scary monsters, it slowly dissolved into a rather run- of- the- mill kick- and- punch fest. Gameplay/Controls/Interface. The monsters provide the focal point of gameplay. Although there is some problem solving, such as moving switches or toppling posts, it is mainly a straightforward action game where you duke it out with the creatures, only stopping long enough to worry about your health and adrenaline levels. I would like to have seen more done with the interesting Victorian settings they created, especially in terms of more non- combat puzzles. Often I felt I wanted to wander off down some dark passageway or open one of the doors along the back streets, only to have it act like a brick wall. Despite the detail of the scenery, I would not advise stopping to admire it, as the game has a built- in incentive to keep hacking, kicking, and punching the monsters without stop - - Ignatius and Nadia are both infected with Crowley's plague, so if they stop fighting, their adrenaline levels drop and the plague begins to drain away their health. Some of these combinations produce rather spectacular leaps and flourishes of sword and staff that separate heads, arms and legs from the monsters. In the end, however, repeatedly hitting the control key or the space bar gets rather old after a while. This leads to one of the most disappointing aspects of the game: the controls. It took me some time to get used to the odd set of keys required, such as Left- Control for Strike (the manual just says . I also had to discover, on my own, that the Strike command would also pick up objects, because they decided to bury that information in the section of the manual on Power Ups (items) and not the basic list of Game Controls. To make matters worse, I also tried to change the default setting for Jump from the Numeric Keypad 0 to something else, and the game decided that I had entered some sort of joypad key. I had to reinstall the game to restore the controls to a state where I could use them. In addition, the camera perspective compounded the interface problems, as some times you would have a view from behind you character's back and other times a frontal view of your character. As you entered areas, you would have to turn your character around and head back the other direction before the view switched back to a forward looking view. This is particularly annoying when there are monsters behind your character! Sometimes I'd have to attack blindly until the camera angle changed enough to finally see my character properly in relation to the attacking monsters. All in all, the controls for the game are adequate at best, while being occasionally frustrating. Graphics. The monsters in Nightmare Creatures get top billing for a reason, as they are one of the most interesting visual elements in the game. The designers took full advantage of the macabre effect of applying skins to polygonal shapes. In addition to their horrifying appearance, the bloody dismemberment of the monsters' bodies helps to effectively set the mood of the game. Separating a zombie's head from his torso and his legs from the rest of the body in one fell swoop is a common occurrence and nifty to look at, but I was particularly impressed when a four- armed beast kept coming at my character even after I had lopped off two arms. The Victorian London buildings, streets, carriages, sewers, and streetlights are well done, especially rendered in a muted color palette of ochre greens, muddy reds, and drab grays. To truly appreciate the graphics you will need a 3dfx card and a fast system. If you attempt to play with full acceleration on a system lacking the necessary hardware you will pay the consequences in battle where speed is very important. On the downside, some of the animations, such as the destruction of wooden crates that contain useful items, were rather disappointing, lacking the cinematic look of the rest of the game. After playing several hours, I was still startled by the crate- exploding entrance of yet another zombie, as it moaned toward my character.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
August 2017
Categories |